2.3.1 Student centric methods, such as experiential learning, participative learning and problem solving methodologies are used for enhancing learning experiences using ICT tools.

Experiential learning is an engaged learning process whereby students “learn by doing” and by reflecting on the experience. Experiential learning activities in our college include, but are not limited to, hands-on laboratory experiments, open book tests, film shows, picture shows, viva-voce, garden growing, learning first aid, case studies, social surveys, etc. We believe that a supervised and assessed experiential learning programs can stimulate academic inquiry by promoting interdisciplinary learning, civic engagement, career development, cultural awareness, leadership, and other professional and intellectual skills.

We believe that  Participative Learning actively involve and motivate learners by drawing upon their own experience and skills in solving problems, using examples and situations of interest to them in their daily lives, and using a variety of new, enjoyable, and often visual teaching methods. Hence, our college emphasizes on activities like group discussion, debate, assignments, poster presentations, road safety, question banks by students, brainstorming, community surveys, govt.schemes to society (NSS), etc. The college also conducts problem solving methodologies like IQ tests and interviews.

To enhance teaching learning experiences, our college uses ICT tools like smart class, PPT presentation, google forms, etc. To motivate students, we provide many e-resources like e-notes, library depository, WBCOLOUR database, Open access e-resourses, Open access database for journals, Open access archives, NLIST, inflibnet, etc.

In this process, our college believes that the above initiatives will certainly lead to the following consequences in the long run:

  1. Reflection, critical analysis and synthesis capabilities of students.
  2. Opportunities for students to take initiative, make decisions, and be accountable for the results.
  3. Opportunities for students to engage intellectually, creatively, emotionally, socially, or physically.
  4. opportunity to learn from natural consequences, mistakes, and successes.